![]() ![]() ![]() Though we cannot give more details about what will be addressed/added in the future, you can still expect updates in the future which will improve the quality of Rogue Lords even further. We are still keeping a close eye on your feedback following the release of the latest update, after all the previous fixes we added to the game and the Apprentice Difficulty are a direct consequence of everyone's feedback! We want to jump on that comment, regarding the future of the game. Conquer neighboring regions and send profits climbing to unlock new upgrade paths and powerful. Enemies like the Mistress of Ceremonies and Fanatic already needed to be nerfed in order to balance them for normal, I dread to think how awful they would be if their numbers were buffed. rogue lieutenants, state authorities, and public opinion. I'm also a bit hesitant to request a hard mode, since there are so many instances of games where hard just means buffing enemy numbers or nerfing yours rather than fine-tuning balance to make a challenging but fair experience. And I say this as someone who has beaten Van Helsing. ![]() After all, now they can simply say "play on easy" if there are issues. Originally posted by GothLoliLunatic:As much as I welcome accessibility and difficulty options when done right, I do worry that adding an easy mode might mean that balancing normal ends up ignored. After experiencing the +50 HP/SP enemies the game stops being fun and turns into a DPS race where the only way to somehow enjoy the game is to stack attack with multihit skills because thats what your enemies are doing. ![]()
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